Games

One Hour to Whitehall

Writer, Narrative Designer
EarReality

Play Time: 8 – 15 Minutes

Note: Use of AI imagery is made at the sole discretion of the publisher, EarReality.

This interactive audio game puts players in the shoes of a hapless traveler on a train journey to Whitehall. After receiving a threatening text message, they must find and diffuse a bomb either on their own or with their choice of two witty NPCs.

Playable on web, mobile, and through Amazon Alexa in both English and German.

Skills used:

– Development in TWIST game engine
– Branching dialogue and storylines
– Working with voice actors
– Proofreading and editing
– Sound design

This game is now being used by the publisher to train new users for the game engine.


A Detective Story

Writer, Narrative Designer
EarReality

Play Time: 6 Minutes

Note: Use of AI imagery and voices is made at the sole discretion of the publisher, EarReality.

In this interactive audio game, players attempt to solve mysteries as a rookie detective in the future with the help of an AI assistant. The concept, created by EarReality and begun by a previous Narrative Designer, was passed on to me to be reworked and rewritten. This first short episode is being used by the company to gauge listener interest in this type of game.

Playable on web, mobile, and through Amazon Alexa in both English and German.

Skills used:

– Development in TWIST game engine
-Puzzle design
– Proofreading and editing
– Joining a project during developement


Order of Athanor

Writer, Narrative Designer
Okshur LLC

Cancelled

This ambitious Action RPG (in production) is unique in its endeavors. It follows a group of archaeologists (and their dog) who stumble into a world that is still being created. Through an active community, players vote to help shape the world and their suggestions are written into the story every two weeks.

Skills Used:
 
–  Proofread, edit, and write dialogue to build unique characters
– Craft unique and entertaining quests of various lengths
– Plan a story that can easily be altered by player choice
– Conceptualize and manage lore to ensure continuity
– Create items and their associated flavor text
– Pair character art with the dialogue system
– Plan mechanics to match the story

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